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Pairing Off Partners Games
Most of the time when people pick partners for some 2-person game, they pick the
people who are their closest friends. Often they do it because their friends will be "mad"
at them if they don't. And it tends to make a party clique-ish and dull.
Here are a few ways to get people paired off with new partners without anyone's
losing face or feeling hurt.
- Balloon Buddies
(Ages 6-8, 9-12, 13-18, Adult)
- Riddle Pairs
(Ages 6-8, 9-12, 13-18, Adult)
- Proverb Pairs
(Ages 9-12, 13-18, Adult)
- Clay Mixer
(Ages 6-8, 9-12, 13-18, Adult)
- Songs
(Ages 9-12, 13-18, Adult)
- Terrible Twosomes
(Ages 6-8, 9-12, 13-18, Adult)
- Connections
(Ages 9-12, 13-18, Adult)
- Fish Pond
(Ages 9-12, 13-18, Adult)
Balloon Buddies   
up
| Players: |
8 or more |
| Equipment: |
1 balloon for each player;
Names of players on small slips |
| Preparation: |
Put a slip bearing the name of a player in each balloon;
Blow up the balloons and tie them at the mouths |
When you're ready for the next paired-up game or dance, let the balloons fly and tell the players
to take one each. When they burst the balloon, they will find inside it the name of their next
partner.
If you want to make sure that you're pairing up boys with girls, use 2 different colors of balloons.
Put only boys' names in one color and girls' in the other, and tell the players which color to
reach for.
Players get two partners - the one they pick and the one who picks them - enough for two games.
Print version
Riddle Pairs   
up
| Players: |
8 or more |
| Equipment: |
A card for each player |
| Preparation: |
Write one line of a riddle on each card |
Before the pairing-off game, distribute the cards to the players. Their job will be to find the
answer-or question-to their riddle. You can stick to well-known riddles if the players are very
young, such as "Why did the chicken cross the road?" and "Why do firemen wear red suspenders?"
and any others which are particularly familiar to the group. But if the players are older, you
can use riddles they've never heard before. Then they will have to find a reasonable answer to
the question or a reasonable question for the answer.
Print version
Proverb Pairs   
up
| Players: |
6-20 |
| Equipment: |
A card for each player with half a proverb written on it |
| Preparation: |
Write half a proverb on each card |
As each player arrives, or when you are ready for a game that requires partners, hand out the
proverb cards to the players. They will find their partners by putting the two parts of the
proverb together. You can play this as a game, if you want. Chop up the proverb into four
pieces of paper instead of two, mix them up and put four disjointed parts into an envelope.
When your guests arrive, hand them each an envelope. The winners are the players who put together
a proverb first.
Note: For a list of familiar proverbs, see List of Proverbs&Sayings.
Print version
Clay Mixer   
up
| Players: |
8-30 |
| Equipment: |
Clay or Play-doh, enough to make marble-like balls for half the people at the party;
Small strips of paper, like fortune cookie strips, one for every girl (or boy) at the party |
| Preparation: |
Write the names of all the girls at the party
(or all the boys) on the fortune cookie strips. Then insert one Inside each
small piece of clay and round off the clay into a marble-like ball. |
Place the balls in a basket or bowl and when you're ready to pair off partners, let each boy
(or each girl) select the ball containing the name of his partner.
Print version
Songs   
up
| Players: |
6 or more |
| Equipment: |
A card for each set of partners with
the partners with the first line of a song written on it |
| Preparation: |
Write up the song line In two sections. Then cut each card so that
each half reveals half the first line of the song. |
As the players arrive or when you're ready for the next paired-off game, hand out the song cards
to the players. Select songs that are well-known to everyone in the group. The players find their
partners by putting the parts of the song together.
Print version
Terrible Twosomes   
up
| Players: |
8 or more |
| Equipment: |
A card for each player |
| Preparation: |
Write on the cards the names of half of a famous team or couple |
Hand out the cards to the players and stand back while they try to find the other half of their
twosome. You can use such pairs as:
Tom and Jerry - Batman and Robin - Popeye and Olive Oil - Superman and Lois Lane -
Abbott and Costello - Captain Kirk and Mr. Spock - Antony and Cleopatra - Jack and Jill -
Gilbert and Sullivan - Mutt and Jeff - Oscar and Felix - Napoleon and Josephine -
Romeo and Juliet - Kate and Allie - The Devil and the Deep Blue Sea - Laurel and Hardy-
Shakespeare and Anne Hathaway - Cinderella and Prince Charming - Hansel and Gretel.
Print version
Connections   
up
| Players: |
6 or more |
| Equipment: |
A card for each player |
| Preparation: |
Write name of the person on one set of cards, the object on the other. |
In this system of pairing off, you match up the famous character or person with the object
he or she is identified with, such as:
Aladdin - lamp; Goldilocks - porridge; Cinderella - glass slipper; Sleeping Beauty - spindle;
Rapunzel - hair; Jason - Golden Fleece; Oliver Twist - 'more food'; Orville Wright - plane;
Midas - gold; Bo Peep - sheep; Miss Muffet - spider; Eve - apple; Robin Hood - bow and arrow;
King Arthur - round table; Lot's wife - salt; Cleopatra - asp
If you want to pair up boys and girls, give the boys one list and the girls the other.
Print version
Fish Pond   
up
| Players: |
6 or more - an equal number of boys and girls |
| Equipment: |
A string with a pencil or other light weight tied to the end for every set of partners;
A screen (optional) |
| Preparation: |
Tie the pencils or the weights to the strings;
Set up the screen, if you have one. In a corner |
This pairing-off game is also an icebreaker. Start with the girls hiding behind the screen-or, if
you don't have a screen, behind a door that is open a few inches.
One boy is given the string with the pencil tied to it. He throws the string over the screen, and
without knowing who has thrown it, a girl on the other side grabs the end. Then she becomes his
partner.
Each boy gets a turn until all the girls are out from behind the screen or door.
Next time, the boys hide in the "pond" and the girls fish for them.
Print version
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