|
 
Home
Party Games
Party Craft
Party Themes
Invitations
Decorations
Add your Business
Contact us
 
 
|
Hilarious Games
All the games in this section are wonderfully funny. In every one of them, the players
have to do a pretty silly thing (sometimes many silly things) and often keep a straight
face while doing it. Don't play these games first at a party. It takes most people a while
to get relaxed and feel at ease enough to start laughing. But once they get warmed up with
the pre-party games and icebreakers, they may never stop laughing at these mad, RIDICULOUS,
irresistibly funny games.
- Baby Bottle Contest
(Ages 6-8, 9-12, 13-18, Adult)
- Bumble Bee Contest
(Ages 6-8, 9-12)
- Grasshopper Contest
(Ages 6-8, 9-12)
- Elephant Tug O'War
(Ages 6-8, 9-12, 13-18)
- One-Legged Contest
(Ages 6-8, 9-12, 13-18)
- Losing Your Marbles
(Ages 9-12, 13-18)
- Blow-Me-Down Race
(Ages 9-12, 13-18, Adult)
- Chimp Race
(Ages 9-12)
- Marshmallow Race
(Ages 9-12, 13-18)
- Paper Training Race
(Ages 9-12, 13-18)
- Cross Parrot Contest
(Ages 6-8, 9-12, 13-18, Adult)
- Feeding the Baby
(Ages 9-12, 13-18, Adult)
- Ha Ha Ha
(Ages 9-12, 13-18, Adult)
- Hilarious Handkerchief
(Ages 9-12, 13-18, Adult)
- Poor Pussy
(Ages 9-12, 13-18, Adult)
- Laughing Ball
(Ages 9-12, 13-18, Adult)
- I Took a Trip
(Ages 9-12, 13-18, Adult)
- Monkey See Monkey Do
(Ages 9-12, 13-18, Adult)
- Rumor
(Ages 6-8, 9-12, 13-18, Adult)
- Hot Potato Spuds
(Ages 9-12, 13-18, Adult)
- Ummm!
(Ages 13-18, Adult)
Baby Bottle Contest   
up
| Players: |
2 or more |
| Equipment: |
Baby bottles with new nipples, punctured by a straight pin |
| Preparation: |
Fill the bottles up to the 1-ounce (28 g) mark with the water;
Test them to make sure that the water runs out of each bottle at the same speed |
At a signal, each "baby" tries to empty its bottle. The one to finish drinking the water first wins.
This is probably the most popular of all contests. It's hilarious, fast, and everyone loves being
a baby again!
Print version
Bumble Bee Contest   
up
| Players: |
2 or more |
| Equipment: |
None |
| Preparation: |
None |
Who can buzz longest without taking a breath? Start the contestants together. The first to
quit loses.
Print version
Grasshopper Contest   
up
| Players: |
2 or more |
| Equipment: |
None |
| Preparation: |
None |
Who can hop across the room fastest? First one to hop from the starting line to the opposite wall wins .
Print version
Elephant Tug O'War   
up
| Players: |
2 or more |
| Equipment: |
None |
| Preparation: |
None |
Select a floorboard or some other line on the floor - the threshold of a door is fine - as the
boundary line between the two "elephants". Each elephant (contestant) tries to pull other over the
line.
Print version
One-Legged Contest   
up
| Players: |
2 or more |
| Equipment: |
None |
| Preparation: |
None |
Who can stand on one leg longest? Pretty easy and boring, you think? Not necessarily. The rest of
the people at the party are allowed to do anything they want to distract the contestants - except
touch them in any way. That means it is illegal to throw anything at them, too, or hit them with
anything. But you can try to make them laugh, make them dizzy, make them think you're going to do
something that will knock them off balance!
Print version
Losing Your Marbles   
up
| Players: |
2 or more |
| Equipment: |
A dozen marbles; 4 saucers or other small plates; 4 straws |
| Preparation: |
Put 6 marbles on a saucer for each player |
The object of the contest is to be the first player to move the marbles from one saucer to
another - one at a time - with straws. Each player gets two straws and has to use them as
chopsticks, picking up one marble at a time and transporting it from one saucer to the
other - which is about 5 inches away. If a marble drops to the floor and rolls away, the player
has the choice of going after it at that moment or continuing with the marbles in play and hoping
the opponent does worse!
Note: It's a good idea to use marbles of different colors for the two
players so there are no fights later about whose marble is under the chair and whose is lost!
Print version
Blow-Me-Down Race   
up
| Players: |
2 or more |
| Equipment: |
A dozen marbles; 2 (dry) medicine droppers
(the kind that comes with nose drops - you
can get them at a pharmacy); 2 small downy feathers (the kind in some
sofa pillows) or see below |
| Preparation: |
None |
If you can't get feathers, take 2 rounds of tissue paper about an inch (2.5 cm) in diameter, and
pleat them into cones.
Place the feathers or paper puff cones on a smooth-topped table near one edge. The object is to
blow them across the table solely by means of air pumped from the medicine droppers. You may not
actually touch the droppers to the feathers, but need to use the tiny puffs of air to blow them
across. First one to blow his or her feather or paper puff off the opposite side of the table
is the winner.
Print version
Chimp Race   
up
| Players: |
2 or more |
| Equipment: |
None |
| Preparation: |
None |
Players stand side by side. At a signal, they spread their feet apart, bend over and grasp
their ankles. In this positions, with knees stiff, they both walk to the goal line, about 20 or 25
feet (6 or 8 m) away. The one who gets there first wins.
If they lose the grip on their ankles, they must return to the starting point and begin again.
This is a super relay race, if you have a large group.
Print version
Marshmallow Race   
up
| Players: |
2 or more |
| Equipment: |
A string about 1.5 feet (45 cm) long; A marshmallow |
| Preparation: |
Pull the string through the marshmallow (you can
tie it to a skewer and pull it through that way) so that the marshmallow is exactly
in the middle of the string. |
Give the players each one end of the same string. They have to chew along the string as rapidly as
they can. The one who gets the marshmallow wins and eats it.
Print version
Paper Training Race   
up
| Players: |
2 or more |
| Equipment: |
2 sheets of newspaper for each player (and a few extras in case they tear) |
| Preparation: |
None |
In this race you're not allowed to take a step that isn't on newspaper! You start by putting down
a sheet of newspaper in front of you and stepping on it. Then you put down the second sheet of
paper and step on that - and have to turn around and pick up the first piece of paper and put it down,
before you can take another step. Repeat this process all the way to the finish line.
This too is an excellent relay race for a large group.
Print version
Cross Parrot Contest   
up
| Players: |
2 or more |
| Equipment: |
2 sheets of newspaper for each player (and a few extras in case they tear) |
| Preparation: |
None |
The contestants are parrots, angry parrots, who are not permitted to smile. The rest of the people
at the party can do anything they'd like to get them to laugh. The parrots are permitted to
respond - parrot-style only - if they think they can without cracking up! (No one we ever watched
play this game was able to keep from laughing if they tried to talk "parrot.") If you wish, you
can make it one of the rules that parrots have to answer questions anyone asks in parrot voices.
Last parrot to keep a straight face wins. Lots of fun!
Print version
Feeding the Baby   
up
| Players: |
4 or more |
| Equipment: |
2 glasses of milk; 2 teaspoons or medicine droppers; 2 bibs or towels |
| Preparation: |
None |
This contest is similar to the "Baby Bottle Contest," but it is played by two couples - one
against the other. A couple, of course, can be a boy and a girl - or two girls or two boys.
In any case, one partner feeds the other a small glass of milk, using a teaspoon, one spoonful
at a time. The winning team is the first to finish the glass of milk.
Note: Keep the milk glass small and don't fill it all the way to the top. The faster the
contest, the more exciting it is.
Print version
Ha Ha Ha   
up
| Players: |
4 or more |
| Equipment: |
2 glasses of milk; 2 teaspoons or medicine droppers; 2 bibs or towels |
| Preparation: |
None |
Players sit in a circle. The first player says, "Ha." The second player says, "Ha-ha." The third
player says, "Ha-ha-ha," and so on, each player adding another "ha." Each "ha" must be pronounced
solemnly. If any player laughs or fools around, he or she must drop out of the circle, but once out,
anything goes. The eliminated players are free to do anything they can think of to make the other
players laugh. No touching allowed.
Print version
Hilarious Handkerchief   
up
| Players: |
6 or more |
| Equipment: |
A handkerchief |
| Preparation: |
None |
The players form a circle. One of them stands in the middle, throws a handkerchief up into the air,
and starts laughing. Everyone in the circle laughs, too, until the handkerchief hits the floor. At
that moment there is complete silence. Anyone who laughs is out.
Print version
Poor Pussy   
up
| Players: |
6 or more |
| Equipment: |
A handkerchief |
| Preparation: |
None |
This famous game has been popular for generations! The players sit in a circle, except for one
person who is "Poor Pussy."
"Poor Pussy" - let's call this unfortunate PP - kneels in front of any player and meows. The person
must stroke or pat PP's head and say, "Poor Pussy. Poor Pussy. Poor Pussy," without smiling.
If the person who is petting PP smiles, he or she becomes the next PR and PP gets to sit in the
circle.
It's almost impossible to keep a straight face when you're patting someone's head and saying "Poor
Pussy," and to make it even tougher, PP is permitted to do ANYTHING to crack you up, including
making weird purring sounds or ridiculous faces or other silly cat-ish moves. Other people in the
circle are permitted to laugh, hoot, whistle, and do whatever they can to make it more difficult
to keep your cool.
Print version
Laughing Ball   
up
| Players: |
8-20 |
| Equipment: |
Bouncing ball - any size |
| Preparation: |
None |
This game is similar to Hilarious Handkerchief, but trickier. The Leader instructs everyone in the
circle to start laughing the instant he or she throws the ball into the air. And everyone must keep
laughing until someone catches it. At that moment, they have to be absolutely quiet. The one who
catches it becomes the Leader for the next round. If anyone doesn't laugh when the ball is in the
air, or is caught laughing after the ball is caught, that person must drop out of the circle. To
get people out, the Leader can try making some false starts - not quite throwing the ball after
making all the motions - not quite catching it after seeming to. If the leader is devious enough,
there will soon be a winner!
Print version
I Took a Trip   
up
| Players: |
4 or more |
| Equipment: |
None |
| Preparation: |
None |
Everyone sits in a circle. One player, the leader, goes around saying to each player, "I took a trip.
What did I take along?" The players name any object they please. One may say, "a suitcase," another
says, "a pickle." Other answers might be "a lunch box," "an alarm clock," a peanut butter
sandwich," "your poodle."
After each player has named an object, the leader goes around and asks a different question, any
kind of question that will be funny, because the players are not supposed to laugh. The leader
asks the same question of Bach player and they each must give the same answer they gave before.
For example, the leader asks something like, "What paid I travel on?" The answers would come out,
"a suitcase," "a pickle," "a lunch box," and so on. Since anyone who laughs is out of the game,
the leader purposely tries to think of questions that will make their answers seem funny and silly.
After everyone has a chance to answer the first question, the leader asks another, such as "What
did I wear around my neck?" and then another, trying to get everyone to laugh. The player who
laughs last wins.
Print version
Monkey See Monkey Do   
up
| Players: |
4 or more |
| Equipment: |
None |
| Preparation: |
None |
In this very funny game, none of the players is allowed to laugh. Here's how it goes:
All the players sit close together in a circle. One of them starts the game by turning to the
right-hand neighbor and doing something: The player may squeeze the neighbor's arm, muss up hair,
straighten clothes, make a face, etc. Whatever that player does, the neighbor must do it to the
next player to the right, and that player must do the same thing to the next neighbor.
This goes on alt around the circle until it gets back to the first player.
Anyone who laughs is out of the game. Or if you prefer, that person can pay a forfeit to stay in
the game. (See Forfeits from the Classic Games.)
The player to the right of the first person then has a chance to do something different with the
next person, and the game goes on.
This game is more fun if the circle is small. If you're in a large group, try forming a number of
circles - 10 is a good number for one circle.
Print version
Rumor   
up
| Players: |
8-30 |
| Equipment: |
Several sheets of paper and pencils |
| Preparation: |
None |
One of the all-time favorite games, this is a classic. Divide the group into two equal lines or
teams. The first players of each team are the captains. They get together and make up a message
for both teams. It might be a proverb such as "A bird in the hand is worth two in the bush," or
it may be a line from a song, or an original sentence. The original sentence works best.
They write two copies of the message, fold the papers and give one to the last player on each team,
who can't look at it. Then the captains go back to the head of their teams.
At a signal, each captain whispers the message to the next player in line - who whispers it to the
third player. The message passes from player to player until the last person in line gets the
message.
When both teams are finished, the last player of each team says aloud the message he or she has
heard. Then they open up the slips of paper and read what the original message was. They are usually
quite different. The team that gets the correct message (or the more correct one) wins.
Now the last player becomes the captain and the two new captains decide on another message. The game
is played over and over again until everyone has had a chance to make up a message, and to prove
that its not safe to believe any rumor without tracing it back to the source!
Print version
Hot Potato Spuds   
up
| Players: |
6 or more |
| Equipment: |
Potato, ball, stone or piece of wood - anything grabbable or passable |
| Preparation: |
None |
This terrific game is played just like "Hot Potato" in the
Classic Games, but in this version
you are not eliminated when you're caught with the potato. Instead, the next time you get the
potato, you have to pass it in a "fancy" way. The leader sets the order.
Here are a few fancy ways to pass potatoes:
- Over your head
- Standing
- Standing and turning around and sitting down
- Under your left leg
- Under your right leg
- Around your neck
- Behind your back
- Shaking hands with the next player
- Winking at the next player
- Whistling or singing
- Holding your nose
- Bouncing up and down
Of course, if you're caught again and again, you gather up your penalties. You have to do the fancy
thing you did the first time and then add a new one along with it! When you've been caught several
times, it takes you longer to pass the potato than anyone else, naturally, so you're more likely to
be caught again! The person who is running the music or the clapping may or may not want to take
advantage of you!
Print version
Ummm!   
up
| Players: |
10 or more |
| Equipment: |
A chair for each player except one; A blindfold |
| Preparation: |
Arrange the chairs in a close circle, so people are
sitting with their knees tight together and close to the person on either side |
This great game is actually a grown-up version of "Blind-man's Buff."
Blindfold one player, who is "It." After the blindfold is in place, all the other players take
seats in the circle.
"It" walks around the circle and sits down on the lap of one of the seated players - without
touching the seated player in any other way at all.
"Tt" says "Ummm."
The seated player says "Ummm" (in a disguised voice, of course).
"It" has to try to guess the identity of the seated player. If "It" isn't sure and wants to say
"Ummm" again, the seated player must reply with "Ummm" a second time.
"It" gets one more "Ummm" and a reply, and then a third guess. If the guess is correct, the seated
player is "It," gets blindfolded, and then everyone changes seats for the next round. If the guess
is wrong, "It" goes back into the middle and the game starts again.
Note: Warn the players to disguise their laughter, too.
Print version
Site designed by
ChildrenParty.com
 
contact us
Copyright © 2000-2001 Start Net Solutions, LLC. All Rights Reserved
|
   
|